![]() ![]() You can also query GL_SHADING_LANGUAGE_VERSION using glGetString() to get version of GLSL that is supported on your device (guaranteed to be 100 at least - ES 2.0 is the first one with a shading language).Īlso, as mentioned by the others, OpenGL ES GLSL is not the same language as OpenGL ES (I thought that was rather obvious, OpenGL ES is not OpenGL) so the version numbers will not match. You may need to fix some other errors in the shader as the individual versions of the language do have some differences. Either remove the version specification or decrement it until the shader compiles. You actually don't have to add any libraries, 140 is far too new for Kindle Fire.
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